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@Borderlands A few things: 1. The fight grew on me after I took time to settle down and think strategy. 2. Immune phases where we can’t do anything to overcome them will never be enjoyed by players. Give us a mechanic where we can bypass the phase. 3. The timer thing is interesting but it’s encouraging players to trivialize the fight. 4. Bloomreapers loot needs to drop on the top platform, dead center. Maybe have him path a final jump up and lootsplode.